[sldev] Custom LSL commands / communication with own viewer via
LSL
Frans
mrfrans at gmail.com
Sun Apr 8 20:27:31 PDT 2007
the debug_channel is also sent to the client, though it will show the ugly
script error icon.
On 4/5/07, Jesse Nesbitt <mindtriggerz at gmail.com> wrote:
>
> The only chat that's sent to clients is on channel 0.
>
> On 4/5/07, Tobias Lang <tlang303 at gmail.com> wrote:
>
> > Dale,
> >
> > thanks. One question though. It seems that
> > "process_chat_from_simulator()" only works for chat channel 0. Is there a
> > way to switch to another channel. Are channel other than 0 even propagated
> > to the clients, or are they used only for inter-object communication on the
> > server side?
> >
> > -Tobias
> >
> >
> > Dale Glass wrote:
> >
> > В сообщении от 5 апреля 2007 17:32 Tobias Lang написал(a):
> >
> >
> > Hi,
> >
> > I'm looking for a way to control my Viewer via LSL commands. For
> > example, I like to call a function "DoMyStuff()" out of a LSL
> > script. I see two ways to do that. Either I can add a custom
> > command to the LSL language, or if that's not possible, I might
> > listen in my app for a certain chat like "\DoMyStuff(3.5, 2.1) "
> > What choice would be appropriate / possible?
> >
> >
> > I wrote some code for that. Explanation and link to source here:https://wiki.secondlife.com/wiki/LSL_To_Client_Communication
> >
> > If you have problems with that, tell me about it.
> >
> >
> >
> >
> > _______________________________________________
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> >
> >
>
>
> --
> --Jesse
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
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>
>
--
RL: Jeroen Frans / SL: Frans Charming
http://www.thevesuviusgroup.com
http://www.fransinnovations.com
http://www.linkedin.com/in/mrfrans
http://secondslog.blogspot.com
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