[sldev] Re: SLDev Digest, Vol 4, Issue 11

Dereck Wonnacott dereck at gmail.com
Thu Apr 5 17:06:51 PDT 2007


What about the debug channel? is it not also sent to the clients?

~AR


Date: Thu, 5 Apr 2007 14:31:53 -0400
From: "Jesse Nesbitt" <mindtriggerz at gmail.com>

The only chat that's sent to clients is on channel 0.

On 4/5/07, Tobias Lang <tlang303 at gmail.com> wrote:
>
>  Dale,
>
> thanks. One question though. It seems that "process_chat_from_simulator()"
> only works for chat channel 0. Is there a way to switch to another
channel.
> Are channel other than 0 even propagated to the clients, or are they used
> only for inter-object communication on the server side?
>
> -Tobias
>
>
> Dale Glass wrote:
>
> ÷ ÓÏÏÂÝÅÎÉÉ ÏÔ 5 ÁÐÒÅÌÑ 2007 17:32 Tobias Lang ÎÁÐÉÓÁÌ(a):
>
>
>  Hi,
>
> I'm looking for a way to control my Viewer via LSL commands. For
> example, I like to call a function "DoMyStuff()" out of a LSL
> script. I see two ways to do that. Either I can add a custom
> command to the LSL language, or if that's not possible, I might
> listen in my app for a certain chat like "\DoMyStuff(3.5, 2.1) "
> What choice would be appropriate / possible?
>
>
>  I wrote some code for that. Explanation and link to source here:
https://wiki.secondlife.com/wiki/LSL_To_Client_Communication
>
> If you have problems with that, tell me about it.
>

--
--Jesse
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