[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline for a bit)

Jason Giglio gigstaggart at gmail.com
Sun Apr 8 11:56:01 PDT 2007


James Cook wrote:
> There is garbage collection, but as you noted it is very slow. Basically 
> we scan the entire world dataset, including inventory items, region 

So this means that UUIDs can be recycled?


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