[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline
for a bit)
Callum Lerwick
seg at haxxed.com
Sun Apr 8 13:02:39 PDT 2007
On Sun, 2007-04-08 at 07:36 -0700, James Cook wrote:
> So if you have a raw key reference to a texture inside a script the
> texture will not be garbage collected. If it is, then our garbage
> collector is broken. (It has broken in the past. We don't immediately
> delete the garbage -- we keep it around for a few days just in case we
> screwed something up so we can put it back.)
>
> If you do something silly like this, though, the texture will be garbage
> collected:
>
> key texture_id = (key)("12345678-abcd-abcd-" + "abcd-123456789012");
Seems like the prudent thing to do is just put a copy of the texture in
the object, along side the script...
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20070408/eb0f243f/attachment.pgp
More information about the SLDev
mailing list