[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline for
a bit)
Jonathan Freedman
jef at pleiades.ca
Sun Apr 8 14:03:51 PDT 2007
>> If you do something silly like this, though, the texture will be garbage
>> collected:
>>
>> key texture_id = (key)("12345678-abcd-abcd-" + "abcd-123456789012");
>>
>
> Seems like the prudent thing to do is just put a copy of the texture in
> the object, along side the script...
>
I am reading this as simply "don't do anything silly" with texture UUID's.
Jonathan
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