[sldev] Linear motion interpolation weirdness?

Kamilion kamilion at gmail.com
Mon Apr 9 00:27:41 PDT 2007


No worries, I've done the same thing quite a number of times in the
past week, trying to learn PHP. That's how I spotted it, heh.

Good luck hunting those bugs, I'd help, but I'm currently battling
this dang Radeon IGP320m into running SL on windows... So far I've
managed to get inworld, but no textures will display due to the lack
of hardware texture and lighting support; but switching on Wireframe
mode seems to do the trick enough so that I can at least get some
scripting done.

Cheers!

On 4/9/07, John Hurliman <jhurliman at wsu.edu> wrote:
> Kamilion wrote:
> > Hm, seems a little confusing... if I add a couple of spaces, it looks
> > a littler clearer.
> >
> > if (   !(   accel.isExactlyZero() && vel.isExactlyZero()   )   )
> >
> > Looks like it's checking if accel AND vel are NOT exactly zero, then
> > executing...
> >
> > Late night code reading error? You tell me.
> >
> > Cheers.
>
> Ahh, thanks! I wish I could blame it on a late night coding error, but
> I've actually stared at that line on three different occasions now
> *blush*. I should try running a code formatter.
>
> John Hurliman
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