[sldev] Scripting the client
Lawson English
lenglish5 at cox.net
Thu Aug 2 19:39:17 PDT 2007
Dzonatas wrote:
> Lawson English wrote:
>> OK, the only real reason I can see to release a mono interpreter on
>> the client-side is if they're planning on letting the clients host
>> their own mini-sims, ala Croquet. That would be cool but is rather
>> far off.
>>
>
>
> Lawson, your idea to use scripts to run in the build process for QA
> test plans is freak'n awesome!
>
>
Er, it is? I was thinking more along the line of LL using scriptable
avatars and other scripted client-side activities to test things further
along in the process.
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