[sldev] Questions for the bHear team

John Hurliman jhurliman at wsu.edu
Thu Aug 2 22:52:20 PDT 2007


Aux.RenderAudioStart.1 doesn't seem to return a reply for me, yet 
Aux.RenderAudioStop.1 will return a successful reply. I've tried with 
Loop set to both 0 and 1 and a relative and absolute path to a small 
wave file. Is RenderAudioStart implemented, and if so is the 
SoundFilePath expecting a relative or absolute (or either) file path, 
and what file format should the audio be in?

Aux.SetSpeakerLevel.1 interprets Level values oddly. Through guess and 
check I found the valid range is between 0 and 100 (integer), but when I 
send 75 it says I sent 87. Is this an issue with how fine-grained the 
volume is able to be set on my system, or something else going on?

Is there any kind of timeframe to documentation being released for this 
protocol?

I noticed that the license file for the libraries package doesn't 
include the license for vivoxsdk, SLVoice, or SLVoiceAgent. Can we 
distribute these binaries or will open source clients not have voice 
capabilities?

John Hurliman


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