[sldev] A.I. & LL's No Gamble Rules
Nicholaz Beresford
nicholaz at blueflash.cc
Sun Aug 12 23:57:22 PDT 2007
Kamilion wrote:
> Actually, I was looking into this as well.
> Since they explicitly state that randomness cannot be used, I was
> going to set up a blackjack table that wasn't random. Every hand would
> be precomputed on a PHP server with a large database of sequential
> hands. Like a normal video blackjack machine, the hands are geared
> 50.100% for the house and 49.900% for the player.
Well, this line of thought makes me understand why Daniel Linden
in one interview said they would not state any clear rules.
I don't remember the exact wording, but it was something like: If we
drew a clear line, someone would walk up to it, piss over it and then
tell us that he didn't cross it.
Nick.
---
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
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