[sldev] A.I. & LL's No Gamble Rules

Chance Unknown chance at kalacia.com
Mon Aug 13 09:12:21 PDT 2007


if anyone has bothered to test the random funciton utilized by these
machines and perform do the statistics on how the distribution is will
know that there is absolutely no way you can call any device within
the SL even pseudo random, let alone truely random. it has extremely
bad distribution.

On 8/12/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
> Kamilion wrote:
> > Actually, I was looking into this as well.
> > Since they explicitly state that randomness cannot be used, I was
> > going to set up a blackjack table that wasn't random. Every hand would
> > be precomputed on a PHP server with a large database of sequential
> > hands. Like a normal video blackjack machine, the hands are geared
> > 50.100% for the house and 49.900% for the player.
>
> Well, this line of thought makes me understand why Daniel Linden
> in one interview said they would not state any clear rules.
>
> I don't remember the exact wording, but it was something like:  If we
> drew a clear line, someone would walk up to it, piss over it and then
> tell us that he didn't cross it.
>
>
> Nick.
> ---
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
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