[sldev] New Viewer Shell Proposal
Dale Glass
dale at daleglass.net
Tue Aug 21 02:25:46 PDT 2007
On Wed, Aug 15, 2007 at 02:06:33PM -0500, Callum Lerwick wrote:
> I would suggest "Black & White" as an example to follow. Though I
> haven't actually played it in a while...
I hope you're joking.
If you mean B&W 1, its UI drove me nuts.
Starting from the beginning was a pain because I had to do the tutorial
again. This was quite irritating because if I wanted to show it to a
friend we'd be stuck watching the tutorial before I could get to
something more interesting.
Saved games sucked. The system may be was sort of cool at glance, but
I'd have vastly preferred a simple directory listing.
Multiplayer took me about half an hour to figure out. I forget why
exactly but the UI was extremely unintuitive. And when I say that I mean
it -- I've used many UIs: Windows, DOS, OS/2, IceWM, Enlightenment,
Gnome, KDE... none seemed nearly as bad.
In fact I've used B&W as THE example of a game I wouldn't want to play
again because the UI was so incredibly annoying. The UI is there to let
me get things done, not to get into my way at every step by trying to be
cute and innovative.
> view.
>
> It seems broken that something as fundamental as camera movement
> requires two hands, one on the mouse and one on alt/ctrl. I forget how
> exactly B&W did it though. Right-drag should do what alt-drag does now,
I'm pretty sure B&W used the modifier keys for camera control.
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