[sldev] Improving the avatar in SL: hair...
Argent Stonecutter
secret.argent at gmail.com
Thu Aug 23 10:30:00 PDT 2007
This looks like a remarkably simple algorithm. This implementation is
in DirectX code, but it should be possible to implement as an OpenGL
shader that could be applied to the hair layer on avatars and improve
the standard avatar hair. Even if it adds overhead if it reduces the
number of twisted toruses in SL it would probably be a net
performance win.
http://www.xbdev.net/directx3dx/specialX/Fur/index.php
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