[sldev] Improving the avatar in SL: hair...
Sylvio Deutsch
overtake at keynet.com.br
Fri Aug 24 06:26:02 PDT 2007
Amazing!
----- Original Message -----
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Thursday, August 23, 2007 2:30 PM
Subject: [sldev] Improving the avatar in SL: hair...
> This looks like a remarkably simple algorithm. This implementation is
> in DirectX code, but it should be possible to implement as an OpenGL
> shader that could be applied to the hair layer on avatars and improve
> the standard avatar hair. Even if it adds overhead if it reduces the
> number of twisted toruses in SL it would probably be a net
> performance win.
>
> http://www.xbdev.net/directx3dx/specialX/Fur/index.php
>
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