[sldev] Improving the avatar in SL: hair...

Sylvio Deutsch overtake at keynet.com.br
Fri Aug 24 06:26:02 PDT 2007


Amazing!




----- Original Message ----- 
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Thursday, August 23, 2007 2:30 PM
Subject: [sldev] Improving the avatar in SL: hair...


> This looks like a remarkably simple algorithm. This implementation is  
> in DirectX code, but it should be possible to implement as an OpenGL  
> shader that could be applied to the hair layer on avatars and improve  
> the standard avatar hair. Even if it adds overhead if it reduces the  
> number of twisted toruses in SL it would probably be a net  
> performance win.
> 
> http://www.xbdev.net/directx3dx/specialX/Fur/index.php
> 
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html


More information about the SLDev mailing list