[sldev] Improving the avatar in SL: hair...

Dale Glass dale at daleglass.net
Sun Aug 26 15:08:34 PDT 2007


On Thu, Aug 23, 2007 at 12:30:00PM -0500, Argent Stonecutter wrote:
> This looks like a remarkably simple algorithm. This implementation is  
> in DirectX code, but it should be possible to implement as an OpenGL  
> shader that could be applied to the hair layer on avatars and improve  
> the standard avatar hair. Even if it adds overhead if it reduces the  
> number of twisted toruses in SL it would probably be a net  
> performance win.
> 
> http://www.xbdev.net/directx3dx/specialX/Fur/index.php

I'm not familiar with this subject, but I wonder:

Would it be possible to create a sort of shader editor inside SL, which
would then generate something that'd work on all the hardware SL
supports and couldn't be malicious?

-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20070827/cd153fca/attachment.pgp


More information about the SLDev mailing list