[sldev] Is it possible to increase the network timeout?
Phoenix
phoenix at secondlife.com
Mon Dec 3 09:20:18 PST 2007
It certainly is problematic to debug the viewer and stay connected.
The downside of this is that it leads to login problems when you
actually crash and try to get back in before the sim has disconnected
you. It can also lead to an awkward social situation when there are
dead avatars hanging out for a minute or two.
If the message system had per-circuit timeouts, I could add a
capability to request a longer timeout. Up for looking into adding
variable circuit timeout duration?
On 2007-12-01, at 09:16, Dale Glass wrote:
> Debugging the viewer is a bit of a pain when it redmaps if spend a
> while
> examining things in the debugger.
>
> Any way to increase the amount of time the viewer can be non-
> responsive?
>
> The time it takes to get back in is also annoying. Any chance it
> could be
> eliminated or at least reduced on a test grid?
>
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