[sldev] Is it possible to increase the network timeout?

Tateru Nino tateru.nino at gmail.com
Tue Dec 4 00:29:17 PST 2007



Phoenix wrote:
> It certainly is problematic to debug the viewer and stay connected.
> The downside of this is that it leads to login problems when you
> actually crash and try to get back in before the sim has disconnected
> you. It can also lead to an awkward social situation when there are
> dead avatars hanging out for a minute or two.
We get all those already.
>
> If the message system had per-circuit timeouts, I could add a
> capability to request a longer timeout. Up for looking into adding
> variable circuit timeout duration?
>
>
> On 2007-12-01, at 09:16, Dale Glass wrote:
>> Debugging the viewer is a bit of a pain when it redmaps if  spend a
>> while
>> examining things in the debugger.
>>
>> Any way to increase the amount of time the viewer can be non-responsive?
>>
>> The time it takes to get back in is also annoying. Any chance it
>> could be
>> eliminated or at least reduced on a test grid?
>>
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-- 
Tateru Nino
http://dwellonit.blogspot.com/



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