[sldev] Is it possible to increase the network timeout?

Erik Anderson odysseus654 at gmail.com
Tue Dec 4 10:18:33 PST 2007


Also note that on minimum RAM configuration I would often redmap while
swapping, taking the Dore tram was absolutely deadly...

On Dec 4, 2007 9:38 AM, Tateru Nino <tateru.nino at gmail.com> wrote:

>
>
> Phoenix wrote:
> > On 2007-12-04, at 00:29, Tateru Nino wrote:
> >> Phoenix wrote:
> >>> It certainly is problematic to debug the viewer and stay connected.
> >>> The downside of this is that it leads to login problems when you
> >>> actually crash and try to get back in before the sim has disconnected
> >>> you. It can also lead to an awkward social situation when there are
> >>> dead avatars hanging out for a minute or two.
> >> We get all those already.
> >
> >
> > Are arguing for more? I think I have missed the point of your post.
> >
> >
> More that - many of them seem to be _caused_ by overly aggressive
> timeouts on circuits.
> Having a circuit timeout is a not uncommon problem while you're
> executing the login process or taking snapshots or generally doing this
> or that around the grid that might be momentarily machine intensive.
>
> --
> Tateru Nino
> http://dwellonit.blogspot.com/
>
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