[sldev] Is it possible to increase the network timeout?

Tateru Nino tateru.nino at gmail.com
Tue Dec 4 09:38:10 PST 2007



Phoenix wrote:
> On 2007-12-04, at 00:29, Tateru Nino wrote:
>> Phoenix wrote:
>>> It certainly is problematic to debug the viewer and stay connected.
>>> The downside of this is that it leads to login problems when you
>>> actually crash and try to get back in before the sim has disconnected
>>> you. It can also lead to an awkward social situation when there are
>>> dead avatars hanging out for a minute or two.
>> We get all those already.
>
>
> Are arguing for more? I think I have missed the point of your post.
>
>
More that - many of them seem to be _caused_ by overly aggressive
timeouts on circuits.
Having a circuit timeout is a not uncommon problem while you're
executing the login process or taking snapshots or generally doing this
or that around the grid that might be momentarily machine intensive.

-- 
Tateru Nino
http://dwellonit.blogspot.com/



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