[sldev] [VWR] Reflections/Mirrors?
Lawson English
lenglish5 at cox.net
Mon Dec 10 13:11:16 PST 2007
Joshy Squashy wrote:
> At a recent meeting, a colleague demonstrated his work integrating
> reflections into a certain game engine, and claimed that this is
> something that could not be done with Second Life. I wasn't so sure,
> as graphics are rendered on the client and the client is open-source,
> what's stopping someone from integrating such code into it?
>
> In any event, it seems that reflections have been a consideration of
> the lindens since at least January of 2007, since they were accessible
> in a "First Look" client from that time according to these videos:
> http://secondslog.blogspot.com/2007/01/first-look-into-mirror.html
>
> I do not see this option in the existing viewer, and when I hunt for
> mirrors that actually reflect on slboutique or go looking for them in
> world, they are strangely absent. Must I still go into debug mode and
> fiddle with those setting to make reflections possible? Has this
> "First Look" code made it into main viewer yet?
>
> ~Squash Otoro
Seems to me that the same code that gives reflections for water could be
used for reflections for mirrors. I seem to recall that there are issues
with mirrors facing each other though, so perhaps that potential
griefing tool is why there's no mirrors in SL...
Lawson
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