[sldev] [VWR] Are characters culled during rendering?
Jason Giglio
gigstaggart at gmail.com
Mon Dec 17 14:48:02 PST 2007
Mike Monkowski wrote:
> If I go to the Client menu and disable all rendering other than
> Character, the frame rate seems to depend on the number of avatars on
> the sim, not the number of avatars in view. Does anyone familiar with
> the render pipeline know whether character meshes are culled based on
> visibility? And if so, is it based on the final polygons or on the
> bounding boxes for the characters?
>
This all changed drastically in Windlight, if you aren't in the
Windlight client, you should start your test over.
-Jason
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