[sldev] [VWR] Are characters culled during rendering?

Jason Giglio gigstaggart at gmail.com
Mon Dec 17 14:48:02 PST 2007


Mike Monkowski wrote:
> If I go to the Client menu and disable all rendering other than 
> Character, the frame rate seems to depend on the number of avatars on 
> the sim, not the number of avatars in view.  Does anyone familiar with 
> the render pipeline know whether character meshes are culled based on 
> visibility?  And if so, is it based on the final polygons or on the 
> bounding boxes for the characters?
> 

This all changed drastically in Windlight, if you aren't in the 
Windlight client, you should start your test over.

-Jason


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