[sldev] [VWR] Are characters culled during rendering?
Mike Monkowski
monkowsk at watson.ibm.com
Mon Dec 17 12:25:52 PST 2007
If I go to the Client menu and disable all rendering other than
Character, the frame rate seems to depend on the number of avatars on
the sim, not the number of avatars in view. Does anyone familiar with
the render pipeline know whether character meshes are culled based on
visibility? And if so, is it based on the final polygons or on the
bounding boxes for the characters?
Mike
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