[sldev] The criminalization of open source
Lawson English
lenglish5 at cox.net
Mon Dec 17 23:51:07 PST 2007
Callum Lerwick wrote:
> On Mon, 2007-12-17 at 22:05 -0500, Jason Giglio wrote:
>
>> I was very disappointed with the Linden Lab response to VWR-1919. For
>> background, James has committed code to remove the ability to get
>> texture UUIDs from the client UI.
>>
>> This caving to the ignorant is tantamount to Firefox removing "Save
>> Image As..." in order to "discourage infringement".
>>
>
> +1
>
> With you 100% on this.
>
> Its is a basic, fundamental law of the internet that if you don't want
> people to copy it, you DON'T PUT IT ON THE INTERNET. It astounds me that
> people can't seem to wrap their brains around the fact that SL is not
> exempt from this law. A million bazillion web sites seem to do just
> fine, even with all web browsers having a "save as" option. Why should
> slviewer be exempt from having "save as" too?
>
> Oh yeah, because of the toy economy. Making a living from selling object
> references in a game, is about as solid a business model as making a
> living off web advertisements was in the late 90s. Its going to come
> crashing down sooner or later. Enjoy it while you can.
>
> I'm sure this post will get me banned from Luskwood again, three months
> from now. Remember, all this Open Source stuff is really just a front
> for my evil plan to destroy Luskwood.
>
In fact, its no different than an artist or writer selling a CD or DVD
with megabytes of copyrighted content.
Are you saying that artists and writers shouldn't be allowed to sell
eBooks or that games creators can't sue you if you rip textures from the
game CD for resale?
And, by extension, that DVD copying for resale isn't really a crime
because the copying process is so cheap?
Lawson
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