[sldev] How Asset server handles saving of scripts

Harleen Gretzky Harleen at comcast.net
Wed Dec 19 14:46:51 PST 2007


Nothing is overwritten, each save is a new asset with a new UUID.
  ----- Original Message ----- 
  From: Gordon Wendt 
  To: sldev at lists.secondlife.com 
  Sent: Wednesday, December 19, 2007 4:58 PM
  Subject: Re: [sldev] How Asset server handles saving of scripts


  It would be nice if the client sent a drop request before the new save went in that way any pending requests server side were removed before the new one came in, that would save load I think since instead of having to deal with one request that would be immediately overwritten once the second one went through it could deal with the first one and if s second one came through immediately drop the first to work on the next one in the queue which is possibly the second request.  We're probably not talking a huge difference here but with heavy asset loads every little bit counts especially when each one is compounded by script saves constantly across the grid.


  On Dec 19, 2007 4:49 PM, Robin Cornelius <robin.cornelius at gmail.com> wrote:



    Don't forget that you do a client side compile before the asset is
    uploaded so that takes a while. And yes *every* time you press save
    thats a new asset same as with notecard. But good point about making 
    minor changes, its a shame the asset just can't be updated but i assume
    thats a whole world of additional complications?

    Robin








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