[sldev] How Asset server handles saving of scripts

Erik Anderson odysseus654 at gmail.com
Wed Dec 19 16:46:07 PST 2007


You sure about this?  I always thought this was a caching issue, so a sim
can say "the UUID is one that I already have, and assets cannot be modified,
so no reason to ask for fresh content from the asset server".  The thing is,
prims aren't affected by this "dirty write" system, why just notecards and
scripts?

On Dec 19, 2007 3:26 PM, Hamncheese <me at hamncheeseomlet.com> wrote:

> This is done probably for performance reasons. It is more performant to
> insert a new row in a table than to locate, lock, and then update, release
> lock.
>
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