[sldev] How Asset server handles saving of scripts

Argent Stonecutter secret.argent at gmail.com
Wed Dec 19 17:07:56 PST 2007


On 2007-12-19, at 18:46, Erik Anderson wrote:
> You sure about this?  I always thought this was a caching issue, so  
> a sim can say "the UUID is one that I already have, and assets  
> cannot be modified, so no reason to ask for fresh content from the  
> asset server".  The thing is, prims aren't affected by this "dirty  
> write" system, why just notecards and scripts?

Prims aren't stored on the asset server, they're stored on the sim.



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