[sldev] How Asset server handles saving of scripts
Argent Stonecutter
secret.argent at gmail.com
Wed Dec 19 17:07:56 PST 2007
On 2007-12-19, at 18:46, Erik Anderson wrote:
> You sure about this? I always thought this was a caching issue, so
> a sim can say "the UUID is one that I already have, and assets
> cannot be modified, so no reason to ask for fresh content from the
> asset server". The thing is, prims aren't affected by this "dirty
> write" system, why just notecards and scripts?
Prims aren't stored on the asset server, they're stored on the sim.
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