[sldev] How Asset server handles saving of scripts
Hamncheese
me at hamncheeseomlet.com
Thu Dec 20 13:53:41 PST 2007
I guess I don't understand "blacklisted at the server" means, unless you
mean that "UpdateScriptTaskInventory" CAPS is turned off on all sims? The
code under save if needed does a "get caps from region, if a url is returned
then call uploadAssetViaCaps, if not a valid url call uploadAssetLegacy" So
if CAPS isn't being used until mono is released why have the check for that
CAP in the code for every save?
----- Original Message -----
From: "Donovan Preston" <donovan at lindenlab.com>
To: "Hamncheese" <me at hamncheeseomlet.com>
Cc: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
Sent: Thursday, December 20, 2007 4:24 PM
Subject: Re: [sldev] How Asset server handles saving of scripts
>
> On Dec 20, 2007, at 1:16 PM, Hamncheese wrote:
>
>> But what is the code at LLPreviewLSL::uploadAssetViaCaps? Isn't that
>> HTTPClient::Post?
>
> It's probably blacklisted on the server. The code works, we just don't
> have a compelling reason to roll it out as a separate release than the
> Branch_MONO release.
>
> Donovan
>
>
More information about the SLDev
mailing list