[sldev] movement within the client

Tateru Nino tateru.nino at gmail.com
Sat Dec 29 09:33:18 PST 2007



Kelly Linden wrote:
> Lawson English wrote:
>> Stan Vernier wrote:
>>> I'm looking into being able to control the avatar within the client
>>> and I'm trying to simulate the teleport script to move the avatar
>>> from point a to point b within the same region.  I can get the
>>> avatar to move from a to b, but the moment I try to move the avatar,
>>> it pops back to point a.  I tried sendPositionUpdate(), but it
>>> didn't work.  Anyone got any suggestions?
>>
>> I suspect the server limits non-TP motion to no more than 10 meters
>> just like with LSL. You could fake a warppos thing I suppose.
>>
>>
>> Lawson
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> TPs within the same sim are greatly shortcut from 'normal' TPs and
> should be near instant.  I'd suggest you try just using the standard
> TP calls to trigger a TP, if you want to get fancy you could do
> something about the TP Progress screen (like, not show it).  I think
> this may be the easiest way to do what you want.
>
>  - Kelly
Actually, on the occasions that the TP progress screen fails to appear -
the effect is really very cool. The world around you deconstructs, and
then the new configuration assembles itself rapidly all around the
avatar. Well worth seeing, though there's no reliable repro.

-- 
Tateru Nino
http://dwellonit.blogspot.com/



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