[sldev] movement within the client

Stan Vernier sv193702 at ohio.edu
Sat Dec 29 10:52:41 PST 2007


Kelly Linden wrote:
> Lawson English wrote:
>> Stan Vernier wrote:
>>> I'm looking into being able to control the avatar within the client 
>>> and I'm trying to simulate the teleport script to move the avatar 
>>> from point a to point b within the same region.  I can get the 
>>> avatar to move from a to b, but the moment I try to move the avatar, 
>>> it pops back to point a.  I tried sendPositionUpdate(), but it 
>>> didn't work.  Anyone got any suggestions?
>>
>> I suspect the server limits non-TP motion to no more than 10 meters 
>> just like with LSL. You could fake a warppos thing I suppose.
>>
>>
>> Lawson
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> TPs within the same sim are greatly shortcut from 'normal' TPs and 
> should be near instant.  I'd suggest you try just using the standard 
> TP calls to trigger a TP, if you want to get fancy you could do 
> something about the TP Progress screen (like, not show it).  I think 
> this may be the easiest way to do what you want.
>
>  - Kelly
Huh, it works(kinda).  In my experience, the teleport ability never 
seemed to work within a region, but it works fine as long as there isn't 
a telehub on the island.  If there is, it seems to either throw an error 
that you're too close to the point to teleport or teleports you to the 
telehub.  I'll be looking into bypassing the telehub, but thanks for the 
help!


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