[sldev] Re: Plugin architecture

John Hurliman jhurliman at wsu.edu
Thu Feb 22 06:46:15 PST 2007


The original post on plugin invalidation was talking about runtime 
loading/unloading of plugins and had nothing to do with throttling or 
server-side code, I think you might have got sub-threads crossed. The 
mention of a server-side throttle was made by the same person you are 
responding to.

Jesse Nesbitt wrote:
> It's a throttle, and as such it's server side.
>
> On 2/22/07, dirk husemann <hud at zurich.ibm.com> wrote:
>> Mark Wagner wrote:
>> > On 2/21/07, Ben Byer <sldev at bushing.mm.st> wrote:
>> >> On Feb 21, 2007, at 5:55 PM, soft at softnoel.org wrote:
>> >>
>> >> > [...] and LL-triggered plugin invalidation possible.
>> >>
>> >> Whoa.  Everyone, raise your hand if you think this is a good idea.
>> >
>> > Certainly.  Particularly once the server code is open-sourced, it
>> > would be nice for a server to be able to say that certain plugins
>> > can't be used with it - say, an av scanner in a combat sim.
>> what exactly prevents me from running a client that just ignores this?
>>
>>    cheers,
>>    dirk
>>
>>
>
>



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