[sldev] Client crash bug when opening map view

Jesse Nesbitt mindtriggerz at gmail.com
Fri Feb 23 18:05:17 PST 2007

IIRC, disabeling CAPS for maps fixes that all quick and dirty like.

On 2/23/07, kow <kow at sapinski.com> wrote:
> Hello.
> Recently, I've been experiencing a crash bug when opening the map on the
> latest SVN checkout of OpenSL when compiled under VS2005.
> I open the large map view, and the sim names and textures start
> appearing, but after a few seconds the client closes. I suspect the
> error comes from the LLMapLayerResponder reply, specifically, somewhere
> in the loop at line 100 in llmapresponders.cpp
> The last output I get in the console is:
> INFO: LLMapLayerResponder::result from capabilities
> The client simply closes, with no other messages. VS outputs the
> following message:
> Microsoft Visual Studio C Runtime Library has detected a fatal error in
> newview_noopt.exe.
> Press Break to debug the program or Continue to terminate the program.
> When I break, I'm presented with Microsoft's debug hook template. Here
> are the last few lines from the stack:
>       newview_noopt.exe!_crt_debugger_hook(int _Reserved=27402980)  Line
> 65    C
>       newview_noopt.exe!_invalid_parameter(const wchar_t *
> pszExpression=0x00000000, const wchar_t * pszFunction=0x00000000, const
> wchar_t * pszFile=0x00000000, unsigned int nLine=0, unsigned int
> pReserved=0)  Line 86 + 0x7 bytes    C++
>       newview_noopt.exe!_invalid_parameter_noinfo()  Line 99 + 0xc
> bytes    C++
> newview_noopt.exe!std::_Vector_const_iterator<LLSD,std::allocator<LLSD>
>  >::operator!=(const
> std::_Vector_const_iterator<LLSD,std::allocator<LLSD> > &
> _Right={impl=??? })  Line 203 + 0xc bytes    C++
>  >    newview_noopt.exe!LLMapLayerResponder::result(const LLSD &
> result={...})  Line 100 + 0x4e bytes    C++
> I have discussed this in IRC and received a lot of help from AdamZaius.
> Unfortunately, his input was lost on me as I don't have any C++ or
> debugging experience other than simple code edits.
> [23:28] <AdamZaius> Basically, it's trying to access an unset item. I
> think I actually had to fix this myself because Intel C 9.1 threw a
> hissy fit about the code that generates that.
> [23:29] <AdamZaius> Two bugs to fix there.
> [23:30] <AdamZaius> 1. Put if a if(ptr == null) { abort! } bit of code
> around the code in the != operator overload for the LLSD class.
> [23:30] <AdamZaius> 2. Find why it's null (have to go further up the
> trace), and fix that too.
> I wouldn't know where to start with that, and the reason I'm posting to
> the mailing list is because shortly after someone else came into the IRC
> channel experiencing the same problem:
> [10:08] <lecina> is here someone who exp.problem with "crash on opening
> worldmap" ?
> [10:20] <lecina> means when i open the Worldmap, around 5secs laters the
> Viewer crashes
> So now that I know this isn't an obscure problem with my setup and
> possibly a bug, my question is: Has anyone else experienced this bug and
> fixed it? Or, does anyone have any input on how I can go about fixing it?
> How has peoples experience been with compiling FL under VS2003? I tried
> converting it to 2005 format and went through the tutorial of changing
> the code but could never get it working. I would prefer to work on the
> FL code personally, so if switching to VS2003 is a good solution to
> avoiding the above problem, that would be good enough for me.
> Thanks
> -k\o\w
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