[sldev] A client port to XNA
Dale Glass
dale at daleglass.net
Mon Jan 22 11:22:53 PST 2007
В сообщении от 22 января 2007 20:00 Matt Raffel написал(a):
> Just asking: what do people think, now that the client code has been
> poured over, how hard would it be to port/rewrite the client using XNA?
>
> Matt
The question I would make is: Why? Rewriting things in the big thing of the
moment always seemed to be a quite pointless endeavor to me, especially for
things that already work. By the time you're done, there will be something
even newer and cooler out there.
Being done with technology X or methodology Y doesn't make things
automatically better. You only need to look at the amount of crap written in
C, Java, C++, VB, Perl and any other language for that matter. All of those
were "revolutionary" at some point and promised lots of incredible things.
Lots of software that was rewritten due those times turned out to be
horrible, because things like say, OO, nice as they are, aren't magic, and
using them without really understanding them doesn't make your code any
better.
As far as I can see, the client is pretty well written. If it was a horrible
mess of spaghetti that was impossible to unravel then maybe, but since it's
not all that bad, I don't really see much of a point in it.
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