[sldev] A client port to XNA

Jesse Nesbitt mindtriggerz at gmail.com
Mon Jan 22 13:18:27 PST 2007


libsecondlife had a project called Slight that was SL client in XNA,
but jhurliman has other priorities then to figure out how to project
spheres :P
@Dale: Generally, any discussion of XNA is related to porting to the XBox 360

On 1/22/07, Matt Raffel <matt.raffel at mindspring.com> wrote:
> Just asking: what do people think, now that the client code has been
> poured over, how hard would it be to port/rewrite the client using XNA?
>
> Matt
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-- 
--Jesse


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