[sldev] How about adding CHAT_TYPE_OWNER to the e_chat_type enum? (for color for llOwnerSay)

Jesse Nesbitt mindtriggerz at gmail.com
Mon Jan 22 17:10:31 PST 2007


Nice! Back channels are most-def good things.

On 1/22/07, Alpha Zaius <alpha.zaius at gmail.com> wrote:
> Im working with the chat types and switching the 32 bit of the e_chat_type
> for "Godly chat" - luckily the server relays that 32 bit to the client.. The
> patched "godspeech" client checks for that 32 bit.. and if the chat is from
> an avatar that is a linden.. then it colors their text a different color.
>
> I hope to have a thread with my patch and possibly a video demo hopefully
> tonight, but no promises.
>
>
> On 1/22/07, Jesse Malthus < JesseMalthus at gmail.com> wrote:
> >
> > That's a really good idea! I don't think lindens would mind too much
> > to put in some extra enums for llownersay or godspeech. The only
> > problem that I could see is in how the server handles llOwnerSay
> > messages, and if some code in the interpreter might need to be
> > changed.
> >
> > On 1/22/07, Dale Glass <dale at daleglass.net> wrote:
> > > I've just had an idea to fix something that's been annoying me for some
> time:
> > > Messages from objects that only I can hear (llOwnerSay) and mesages from
> > > objects everybody can hear appear with the same color. Once in a while I
> > > forget that I used llOwnerSay and that causes some confusion.
> > >
> > > This confusion also goes the other way - people using llSay and being
> unaware
> > > that they're spamming everybody around them.
> > >
> > > I would like to implement an additional color specifically for
> llOwnerSay. As
> > > far as I can tell, that information doesn't seem to be available to the
> > > client, so support on the sim would have to be added.
> > >
> > > Any chances of getting this added? And is this the right place to
> request it?
> > > I would be happy with just getting support in the sim, I will do the
> > > client-side code (in fact, I think I've mostly done that already)
> > >
> > >
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> >
> > --
> > --Jesse
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-- 
--Jesse


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