[sldev] Bandwidth requirements
Jesse Malthus
JesseMalthus at gmail.com
Tue Jan 23 09:20:45 PST 2007
However, that would get EXPENSIVE to store the terabytes of data in
the asset cluster!
On 1/23/07, Kitten Lulu <kitten at ngi.it> wrote:
>
>
> Il giorno 22/gen/07, alle ore 22:52, David Baker ha scritto:
>
> Hi all,
>
> I have been looking at the open source codebase with an eye to seeing what
> can be done to reduce the bandwidth requirements of the client - both from
> the client's perspective and from LL's perspective. My general thoughts on
> this have been that the client would benefit from:
> 1) a caching system that actually works - if SL can take 1GB of my hard
> drive to cache things it downloads, how come when I log out of SL and
> immediately log back in in the same place everything has gone grey?
> 2) the ability to share assets on a peer-to-peer basis - which should
> hopefully reduce loads on LL servers (possibly allowing them to support mroe
> avatars per simulator), improve load times for those of us in far-flung
> places and potentially permit the favoring of data from other users sharing
> an ISP.
> 2a) Another way to lower the load on SL servers would be storing
> (encrypted?) assets on Amazon S3
> (http://www.amazon.com/gp/browse.html?node=16427261).
>
> The asset server would just store a reference to the S3 storage and the
> cryptographic key used, if the asset is encrypted.
>
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--
--Jesse
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