[sldev] Bandwidth requirements

Kitten Lulu kitten at ngi.it
Tue Jan 23 04:32:29 PST 2007


Il giorno 22/gen/07, alle ore 22:52, David Baker ha scritto:

> Hi all,
>
> I have been looking at the open source codebase with an eye to  
> seeing what can be done to reduce the bandwidth requirements of the  
> client - both from the client's perspective and from LL's  
> perspective.  My general thoughts on this have been that the client  
> would benefit from:
> 1) a caching system that actually works - if SL can take 1GB of my  
> hard drive to cache things it downloads, how come when I log out of  
> SL and immediately log back in in the same place everything has  
> gone grey?
> 2) the ability to share assets on a peer-to-peer basis - which  
> should hopefully reduce loads on LL servers (possibly allowing them  
> to support mroe avatars per simulator), improve load times for  
> those of us in far-flung places and potentially permit the favoring  
> of data from other users sharing an ISP.

2a) Another way to lower the load on SL servers would be  storing  
(encrypted?) assets on Amazon S3 (http://www.amazon.com/gp/ 
browse.html?node=16427261).

The asset server would just store a reference to the S3 storage and  
the cryptographic key used, if the asset is encrypted.

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