[sldev] Re: Texture bugs.
Jason Giglio
gigstaggart at gmail.com
Wed Jan 24 13:17:26 PST 2007
Second Life wrote:
> Not sure how this became a feature discussion but...
>
> Reading below I can only conclude that if all that were impemented then
> html textures are not worth it and should not beimplemented at all.
>
He was joking about how ridiculous all these proposals were, considering
this is a complete non-issue. Read the bottom part more carefully.
> Instead of that... Simply making HTML textures the right of a parcel
> owner only (Yes and NOT usable on huds or attached objects with a single
> on/off switch in the UI as an initial safe step seems advisable. Then
> the "bugging" potential is not that much greater than we have now with
> the media controls.
These would be most useful on HUDs... More useful on HUDs than anything
else. As someone who has designed a XyText based scrolling text display
HUD, I would have killed for something like dynamic textures on a HUD.
Big XyText displays cause a lot of simulator load too. Attaching my HUD
takes the TD down to 0.50 for a few seconds. This feature would reduce
a lot of lag.
An on/off switch is all the protection for privacy that we need.
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