[sldev] Opening the server source?

Nicholaz Beresford nicholaz at blueflash.cc
Mon Jul 2 13:11:39 PDT 2007


 > Just because it's a virtual economy with virtual goods doesn't mean that
 > basic market forces don't apply. The attractiveness of LL's economy will
 > not be due to the fact that it is /their/ economy; there's nothing in
 > the way LL runs the SL economy that makes it inherently better, it will
 > be the fact that it is the /largest/ economy that makes it most
 > attractive to enter. A larger economy means a more liquid market, and it
 > means that there is a larger population of consumers available to buy
 > and trade goods and services.

That's what the music industry is finding out.  People pay 50% for
un-DRM'd music and they sell two times more of that, despite the fact
that it can be copied among buddies or even P2P.

If assets go the same way (basic protection scheme as with software
maybe ... which is client side and which is sufficient for software
worth hundreths of dollars) then you'll have it.

And if pricing is similar to what assets cost today on the grid, most
people will just not bother copying them, because it's not worth the
effort and many people do play fair (and the others will never pay
anyway ... I found that out through the software which I develop and
sell for a living).


Nick


Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/





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