[sldev] P2P Web Textures now in demand to enable lossless image downloads to viewer

Laurent Laborde kerdezixe at gmail.com
Sat Jul 7 03:13:00 PDT 2007


On 7/7/07, Jason Giglio <gigstaggart at gmail.com> wrote:
> Harold Brown wrote:
> >
> > Yes the whole "But your IP wouldn't be safe" is a straw-man arguement.
> > People can already get your IP address and tie it to an Avatar now.
>
> I agree 100%.  This argument has already been used to stifle the
> discussion of (non-P2P) web fetched textures with irrelevancies about IP
> address exposure.
>
> Making the privacy of an IP address a priority paralyzes Second Life
> into a centralized paradigm, making Linden Lab something more like a
> horribly inefficient, centralized version of Akamai.
>
> If these "chicken littles" had their way years ago, we wouldn't have
> parcel audio and video streaming, and we wouldn't have a live music
> community.

Same problem with website, audio streaming, video streaming, and
everything on internet.

As 99% of my residents in my sims are french i'd love to be able to
host all the textures used to build the sim on one of my french
dedicated servers, for performance (maybe LL asset servers are huge
monster with billions of transaction a day, but what the end-user have
is just poor performance).

It's dirt cheap if you compare with the cost of a sim. so i don't mind
paying some dedicated servers to host texture for my 23 sims. I
have... what... 100MB of texture max, let's say 1GB just for fun ?
Pfft... nothing. Bandwidth ? i have 3x100Mbps and all that for less
than the cost of a private island. (and just because i'm a
techno-nerdo-geeky i'd love to host external texture just for the fun
of running and tunning  high performance, high availabilty, servers...
it's my main job and i like it)

But i don't like the idea of P2P. (and company running SL in their
office will hate it)

-- 
kerunix Flan


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