[sldev] Lossless image uploading
Second Life
sl at phoca.com
Sun Jul 8 09:46:10 PDT 2007
While uploading lossless prim sculpt maps is definitely a handy tool,
(though I would like to see a feature to "Automatically flip Horizontal
axis", of course that would require linking to an image library :/) I am not
so sure that a tool to upload lossless textures larger than 64x64 is a good
idea. :(
It's just utterly not necessary, it'll fill up LL asset servers and severely
stress bandwidth in every part of SL if people started using this tool en
mass :( Were talking up to a 10x increase in LL asset server and sim server
disk usage (thinking of the cashes on the server that are there/are coming)
and bandwidth internal and external to the servers.
Ungood *= 10;
Farallon
----- Original Message -----
From: "John Hurliman" <jhurliman at wsu.edu>
To: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
Sent: Sunday, July 08, 2007 5:30 AM
Subject: [sldev] Lossless image uploading
> Some people on this list have requested a way to upload lossless textures
> for sculpt maps, and my two latest libsecondlife utilities allow you to do
> that:
>
> https://wiki.secondlife.com/wiki/Importprimscript
> https://wiki.secondlife.com/wiki/SLImageUpload
>
> Not to mention the GPL viewer using OpenJPEG will also upload single
> layer, lossless images (this can create huge files, over 1MB). Patch for
> that is here: https://jira.secondlife.com/browse/VWR-1475
>
> John Hurliman
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
More information about the SLDev
mailing list