[sldev] Lossless image uploading

Second Life sl at phoca.com
Sun Jul 8 09:46:10 PDT 2007


While uploading lossless prim sculpt maps is definitely a handy tool, 
(though I would like to see a feature to "Automatically flip Horizontal 
axis", of course that would require linking to an image library :/) I am not 
so sure that a tool to upload lossless textures larger than 64x64 is a good 
idea. :(

It's just utterly not necessary, it'll fill up LL asset servers and severely 
stress bandwidth in every part of SL if people started using this tool en 
mass :( Were talking up to a 10x increase in LL asset server and sim server 
disk usage (thinking of the cashes on the server that are there/are coming) 
and bandwidth internal and external to the servers.

Ungood *= 10;

Farallon

----- Original Message ----- 
From: "John Hurliman" <jhurliman at wsu.edu>
To: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
Sent: Sunday, July 08, 2007 5:30 AM
Subject: [sldev] Lossless image uploading


> Some people on this list have requested a way to upload lossless textures 
> for sculpt maps, and my two latest libsecondlife utilities allow you to do 
> that:
>
> https://wiki.secondlife.com/wiki/Importprimscript
> https://wiki.secondlife.com/wiki/SLImageUpload
>
> Not to mention the GPL viewer using OpenJPEG will also upload single 
> layer, lossless images (this can create huge files, over 1MB). Patch for 
> that is here: https://jira.secondlife.com/browse/VWR-1475
>
> John Hurliman
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