[sldev] Lossless image uploading
John Hurliman
jhurliman at wsu.edu
Sun Jul 8 12:47:24 PDT 2007
Second Life wrote:
> While uploading lossless prim sculpt maps is definitely a handy tool,
> (though I would like to see a feature to "Automatically flip
> Horizontal axis", of course that would require linking to an image
> library :/) I am not so sure that a tool to upload lossless textures
> larger than 64x64 is a good idea. :(
>
GDI+ is used for all of the image manipulation prior to encoding, so I
can add this.
> It's just utterly not necessary, it'll fill up LL asset servers and
> severely stress bandwidth in every part of SL if people started using
> this tool en mass :( Were talking up to a 10x increase in LL asset
> server and sim server disk usage (thinking of the cashes on the server
> that are there/are coming) and bandwidth internal and external to the
> servers.
>
> Ungood *= 10;
>
> Farallon
You mean like the GPL viewer? I could get in to a discussion about the
shortcomings of client-side security, but LL has already preempted me in
creating this tool of mass destruction you speak of.
John
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