[sldev] Opening the server source?
Adam Frisby
adam at gwala.net
Mon Jul 9 07:53:39 PDT 2007
AFAIK the problem is still with migrating the data efficiently across
regions and a few other things like that.
Adam
Jason Giglio wrote:
> Jim Purbrick (Babbage) wrote:
>
>> Actually, the first C# scripts ran on SL simulators about 18 months
>> ago, but that's because they were scripts I wrote and so trusted. As
>> Adam says, being able to securely run untrusted scripts written in
>> arbitrary languages is the tricky bit. Our microthreading injector can
>> whitelist
>
>
> Why do you need to set the target that high? Just put compiling onto
> the server side for now, and only compile LSL. The client can just run
> a very basic syntactic check before uploading the source code.
>
> I think most people would have very happy to see "fast LSL" sooner,
> rather than "arbitrary assemblies from arbitrary languages" much much
> (much) later.
>
> Taking this step doesn't preclude allowing arbitrary languages in the
> future, and would go a very long way to help the situation in the
> shorter term.
>
> Not to mention, it would be a good way to get the bugs worked out of the
> basic system, prior to introducing the complexities of code compiled in
> outside environments.
>
> -Jason
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