[sldev] Opening the server source?

Adam Frisby adam at gwala.net
Mon Jul 9 07:53:39 PDT 2007


AFAIK the problem is still with migrating the data efficiently across 
regions and a few other things like that.

Adam

Jason Giglio wrote:

> Jim Purbrick (Babbage) wrote:
> 
>> Actually, the first C# scripts ran on SL simulators about 18 months 
>> ago, but that's because they were scripts I wrote and so trusted. As 
>> Adam says, being able to securely run untrusted scripts written in 
>> arbitrary languages is the tricky bit. Our microthreading injector can 
>> whitelist 
> 
> 
> Why do you need to set the target that high?  Just put compiling onto 
> the server side for now, and only compile LSL.  The client can just run 
> a very basic syntactic check before uploading the source code.
> 
> I think most people would have very happy to see "fast LSL" sooner, 
> rather than "arbitrary assemblies from arbitrary languages" much much 
> (much) later.
> 
> Taking this step doesn't preclude allowing arbitrary languages in the 
> future, and would go a very long way to help the situation in the 
> shorter term.
> 
> Not to mention, it would be a good way to get the bugs worked out of the 
> basic system, prior to introducing the complexities of code compiled in 
> outside environments.
> 
> -Jason
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