[sldev] Why does the simulator do object culling for clients?
John Hurliman
jhurliman at wsu.edu
Wed Jul 18 03:54:42 PDT 2007
As you move around in a simulator, the sim is constantly sending
ObjectUpdate* packets for objects that become within range or have
moved, and it sends ObjectKill packets for things that go outside of
your vision. Then when you move back to that area it sends the
ObjectUpdate* packets for those objects again. Is there a reason this
culling is done across the network by sending ObjectKill packets for
things that are not actually leaving the simulator?
Video example: http://www.youtube.com/watch?v=TT7Mcp4Wd6M
John Hurliman
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