[sldev] Voice
Nicholaz Beresford
nicholaz at blueflash.cc
Sat Jul 28 07:55:13 PDT 2007
Tateru Nino wrote:
> Nicholaz Beresford wrote:
>> Also, I'd like to know how much set in stone the
>> communication center design is (in my personal opinion
>> that dialog is quite underwhelming and will most likely
>> cause a major uproar when it becomes mandatory for all).
> Everyone I've spoken to inworld seems to regard the new interface as a
> step backwards. Harder to use to the point of broken and unintuitive.
> That's subjective, of course, relative to the current interface - I
> don't know how someone coming in fresh would view it.
LOL, so far I've always smiled a bit (condescendingly) when
people referred to Wednesdays and other updates as downgrades
but with this part of the interface I'll actually agree to
using this word. Until today I've heard about the communication
window just from forum and comments and thought it won't be
that bad ... but I must say it is bad.
There are things which I like (treating the chat (near me) the
same as an IM, but I have no idea what the reasoning is behind
putting the contacts in that window. But the rest is just looks
borked and cluttered (this may be just me however, with my own
software I have spent days aligning options dialogs down to the
pixel). To me it just looks like an explosion in the gui element
factory.
Nick
---
Second Life from the inside out:
http://nicholaz-beresford.blogspot.com/
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