[sldev] Translations
Dzonatas
dzonatas at dzonux.net
Tue Jul 31 08:06:46 PDT 2007
Alissa Sabre wrote:
> This mechanism will work fine as long as it is used corectly.
>
Hmm.
Sounds like there needs to be a new layer between dialog being exposed
by the source code and the appearant UI that is dependent on such
dialog. At the ideas expressed and the direction of the code now, a new
scriptable layer is not out of the question to make such cohesion easier
without worry over the strictness of either gettext() or XUI.
Something to keep in mind for now.
The XUI system is very barebones as it exists in Second Life. Firefox is
an example that allows quite more flexibility in the the XUI. The skins,
colors, fonts, decorations, language, and etc are all customizable, but
it does use a code base to rely on such flexibility. Eclipse is is
another good example. While Eclipse doesn't have some of the XUI
eyecandy that Firefox provides, it does have excellent content layout
that can be completely configured, yet Eclipse usually relies on a Java
code base for its flexibility. The point here is obvious that in order
to get higher flexibility in the UI and dialog interfaces we need to
have a new code layer, and one that is scriptable allows for the UI to
be configured and edited like a plug-in, which means the scriptable UI
can change independently from a particle code base release.
Cheers
--
Power to Change the Void
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