[sldev] Interesting Crash ...

Nicholaz Beresford nicholaz at blueflash.cc
Fri Jun 1 03:50:18 PDT 2007


Thanks Adam and John for the comment, I'll see what
the user says and if I can get the location of the
sim where this was happening.


Nick


Adam Frisby wrote:
> I see ATI in that previous crash log - I believe that was why the 
> functionality was removed (other than the giant resource waste the 
> textures are)
> 
> Adam
> 
> John Hurliman wrote:
>> Nicholaz Beresford wrote:
>>
>>>
>>> I just got a dump from a user with an interesting constellation:
>>>
>>> The system throws a std::bad_alloc exception (Windows) and the stack 
>>> shows
>>> an allocation of a 2048x2048x4 image.
>>>
>>> Does anybody know if 2048x2048x4 is a valid or common size and if an 
>>> alloc of
>>> 16MB is supposed to go through? 
>>
>>
>> My understanding was that 2048x2048x[3/4] images existed at one time, 
>> and although new ones can't be created the old textures were never 
>> removed from the grid or resized. Not positive on that though.
>>
>> John
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