[sldev] New Feature: Mute Visibility

Able Whitman able.whitman at gmail.com
Fri Jun 1 07:24:40 PDT 2007


The only problem I see with that is that you wouldn't be able to see them
coming. My personal feeling is that having random objects appear in front of
me after I run into them is almost as bad as seeing spinning ad prims in the
first place. Plus, not all such objects are small enough to fit on a 16sqm
parcel; some ad prims are actually quite large.

--Able

On 6/1/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>
>
> Another idea could be to just light them up fully rendered for a few
> seconds on a bump.
>
> Regarding the performance, we'll have to see if that can be done right
> with object
> creation as a flag and then subsequently just check that flag in the
> rendering process).
>
>
> Nick
>
>
> Second Life from the inside out:
> http://nicholaz-beresford.blogspot.com/
>
>
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