[sldev] Re: SLDev Digest, Vol 6, Issue 3

Argent Stonecutter secret.argent at gmail.com
Fri Jun 1 15:59:44 PDT 2007


On Jun 1, 2007, at 2:00 PM, sldev-request at lists.secondlife.com wrote:
> The goal of ad prims (or rather, the goal of their owners) is for
> the ad prims to be seen, since this is what makes them useful and  
> valuable
> (from the perspective of the advertiser). If you mute an ad, the  
> owner will
> obviously want to modify their ad prims so that they circumvent the  
> muting
> mechanism.

How do they know their prims are muted?

They don't.

And unless you mute them globally (which the viewer can't do) why do  
they care? Muting would even help... it would reduce complaints from  
nearby landowners and renters (who are almost certainly NOT not  
potential customers) while visitors (who are) would still see them.

> There are several properties that would be useful as filters for which
> objects to mute:
> * object id or object name
> * owner id or owner name
> * creator id or creator name
> * texture id

* Location.
* Parcel.

Object ID or name would be great for hiding griefers who show up with  
huge prim wangs and the like.

Hiding all prims in a parcel would be great for ad farms, especially  
if you can specify "keep this area muted even if the owner changes".


More information about the SLDev mailing list