[sldev] Particles in the new viewer.

Dzonatas dzonatas at dzonux.net
Thu Jun 14 10:39:56 PDT 2007


I still have the 1.13 and 1.14 First Look sources where the particles 
worked just fine. Someone could probably run a few comparisons between 
the different versions to find out exactly what changed.

Second Life wrote:
> I sent you a modded camp fire script in-world that shows the problem 
> REALLY BAD. :D Seeing it should be no problem if your system is 
> affected. It was "introduced" in the 1.15 release, most if not all 
> through beta if I remember right (bug reported it then), but contrary 
> to the jira entry it is not /entirely/ new. Particles did this before 
> but in extremely rare circumstances and they were much more subtle. 
> Something in 1.15 made this bug LEAP out.
>
> I know what you mean about finding this bug being a PITA, don't strain 
> yourself over it. I was just wondering if you had looked at that as 
> well since you had done some work with the particles. This would be 
> far easier for LL to debug :/ Bugs like this /should/ be debugged 
> internally the instant they are introduced as the coder that is 
> responsible is closest to remembering exactly what he did at the time 
> as opposed to weeks or months later, also easier to diff in the 
> repository too, less clutter to sift through 2-3 version later trying 
> to find the exact point that the break occurred. I've always 
> subscripted to the theory that bugs should be handled in a LIFO fashion.
>
> Farallon
>
> ----- Original Message ----- From: "Nicholaz Beresford" 
> <nicholaz at blueflash.cc>
> To: "Second Life" <sl at phoca.com>
> Cc: "Second Life Developer Mailing List" <sldev at lists.secondlife.com>
> Sent: Thursday, June 14, 2007 10:03 AM
> Subject: Re: [sldev] Particles in the new viewer.
>
>
>>
>> Yes, I'd be interested in checking this.  But believe it
>> or not, I'm a total particle noob, so if you have some demo
>> for me and instructions on how the make the problem appear,
>> I'll look into it.
>>
>> Also, as simple and with the longest lifetime possible for
>> the particles (if possible), these real time things are very
>> hard to debug.
>>
>> But if I get the details, yes I'll try to find and fix it
>> (I was planning to visit the particle system again anyway)
>>
>>
>> Nick
>>
>>
>>
>> Second Life from the inside out:
>> http://nicholaz-beresford.blogspot.com/
>>
>>
>> Second Life wrote:
>>> I have several particle scripts that repro it I can hand you on line 
>>> if you like.
>>>
>>> Farallon
>>>
>>>
>>>
>>>> https://jira.secondlife.com/browse/SVC-193
>>>>
>>>> On 6/14/07, Nicholaz Beresford <nicholaz at blueflash.cc> wrote:
>>
>
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-- 
Power to Change the Void


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