[sldev] The "flashing particles" bug isn't a flashing particles bug...

Argent Stonecutter secret.argent at gmail.com
Thu Jun 14 16:45:23 PDT 2007


> I'm not sure, but I'd follow the "code is law" approach (it never
> worked, it doesn't work now [just in a different way]), so let's
> keep it.

You never fix anything if you take that to the limit.

> Also, the wiki is pretty clear about it:
>
>  PSYS_SRC_BURST_RADIUS
>  Specifies the distance from the emitter where particles will be
>  created. This rule is ignored when the PSYS_PART_FOLLOW_SRC_MASK
>  flag is set.

The wiki is just whatever people figured out from how things worked.  
It's documentation, not specifications.

It's possible there's some good reason for this limitation, but I've  
never heard one. I'd be interested in seeing Linden input.


More information about the SLDev mailing list