[sldev] getting serious about software.
Laurent Laborde
kerdezixe at gmail.com
Thu Jun 21 05:01:38 PDT 2007
On 6/21/07, Dirk Moerenhout <blakar at gmail.com> wrote:
>
> Note also that in the end doing customisation geared towards chips is
> _fun_ for some of us. I've for example replaced one of the functions
> with a piece of custom asm that is 70x faster than the current code
> while yielding the exact same result. I don't care that the code will
> probably mean no more than 0.1% increase in speed overall. I bumped
> into it and though "no way that this is efficient". A bit of thinking
> later I had created a neat trick based on how IEEE numbers are stored
> and it made my day.
Hi, it's exactly my point in the SSE/2/3 optimisation (and mac'tel) thread.
It is opensource. People, coder, work on what they want to do.
We don't care if it is a 0.1%, or a 0.01% optimisation ... if he spent
1mn or 1 weeks on it ... He made it, he probably had fun to do it, ...
We have no right to tell him "stop working on something you like to do
and do <insert boring stuff here> instead", unless he's paid for that,
of course, but he's not :)
I'm that kind of volunteer. Sadly... The secondlife client is too
complex for me and my coder's skills.
I'm a poor sysadmin waiting for the server's code release so i can
spend a great amount of energy optimising the server architecture. I
could spend weeks to tweak the filesystem usage and parameters, tuning
the kernel configuration, ... not because it's needed (it's certainly
not the bottleneck on servers) but because i have fun doing that and
it will make my day :)
--
kerunix Flan
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